There are two major elements to AA: reticle slowing, and rotational AA. It is also not practical for the game to distinguish them using an icon because PC players can switch between MnK and controller on the fly, even during fights if they want. It is therefore not possible to distinguish a PC controller from a PC MnK player just by the icon alone. PC players only see two different icons: a controller icon for console players, and a PC icon for all PC players, regardless of whether or not they are using a controller. Small note: console players can see what exact console other players in the lobby are on by the icon, such as Xbox vs PlayStation. PC players, therefore, do not have a choice in being pitted against console players, and this causes them to get angry when they are killed by a console player. PC players will always be matched against a mix of PC players and console players. PC players, on the other hand, do not have a crossplay setting. Console players will only play against PC players if they choose to join a premade with a PC player (they must obviously have crossplay enabled to do this). Console players who enable crossplay will play against other different consoles (ie Nintendo Switch vs PlayStation 4), but they will NOT be put against PC players by default. A quick rundown on how console-PC crossplay works and why this comes up in conversations surrounding AA:Ĭonsole players who have crossplay disabled will only play against other same-console players (ie Nintendo Switch vs Nintendo Switch only). Outside of private lobbies, when console players play in PC lobbies, they keep their 0.6 aim assist unless they have personally lowered it. This setting is enforced in all ALGS lobbies. Private lobbies (such as tourneys) have the option of capping the AA at 0.4 if desired. Whether it "feels" stronger or not is subjective, but it is objectively stronger. On a pure numbers basis, console AA is objectively stronger than PC AA. AA can also be disabled entirely on all platforms by going into ALC settings. PC AA is locked at 0.4 (or 40%) AA and cannot be set to anything higher. Console players have the choice to switch down to PC aim assist values by going into ALC settings. R5 Reloaded's AA algorithm is therefore exactly the same as Apex's, as the current AA algorithm is identical to S3's.Ĭonsole AA is set by default to 0.6 (or 60%) AA, including the Nintendo Switch. Note that the 100% AA section uses R5 Reloaded, which is a modded version of Apex that uses the same source code as Season 3. If you don't feel like watching it, that's okay, I'm going to break down everything it discusses in finer detail, but it might help to see it in action. If you haven't watched " What 100% Aim Assist looks like in Apex Legends", do yourself a favor and watch it. I personally disagree with the way AA is implemented in Apex, but I would not consider myself an anti-AA extremist by any means. My console K/D is higher, but this can easily be attributed to being put in easier lobbies most of the time. I have myself played on console but only casually, with probably around 100-200 hours on console Apex, all in pubs. I am a Masters Mouse & Keyboard (MnK) player with mostly other MnK friends, but we have a few in our friend group who are on console or use controller. My goal is that whenever someone posts a bad-faith argument or outright incorrect information about AA, that you can just link them to this post (or copypaste from it) and not have to bother typing a reply to something that's been said a million times already.Ī little disclaimer about myself to clarify any possible biases I may have. Please keep in mind that while I try to maintain as objective of a lens in the first half as possible, I personally do not think it's possible for me to do so when describing arguments on AA therefore, there will inevitably be bias in the second half, which I invite you to poke holes into. Sources are linked in-text when available. The purpose of this post, therefore, is to serve as a comprehensive breakdown of (1) how AA works, and (2) a summary of all the common arguments surrounding it, including all possible rebuttals I'm aware of. Every time the aim assist (AA) debate comes up, there's so many misconceptions about how AA even works being passed around that it's hard to have a proper discussion about it.
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